perhaps I should make a skinner box out of pressure plates, do some Science! on wether were-creatures prefer Nobles or plump helmets when they can walk over a button. Actually that makes me realise that the room bove the pit might make a very nice throne room for any nobles. Poor little blighter, I will be sure to keep him well entertained with goblins and other sacrifices on full moons. and the child ended up killing it's mother when he transformed, and then had to watch her decompose in front of him. In-case you are interested in a good tradegy, it turns out the first were-gila monster was the child's father, and the other one infected by that monster was the childs mother. I ended up DFhacking the child in in the end as this was bothering me so much. I think this might have to be my long term goal for this fortress. This does make me want to make a creche and a throne room with luxury magma chandeliers for the residents and a quick release switch for the magma in case they need some extra excitement. Magma is a great solution, unfortunately I would have had to bring it to him on very short notice and hadn't even broken into the first caverns yet. Downside: This won't herd animals inside the burrow as the civilian alert used to do in the 'old' classic/free version. Right now its 'will expand current levels, but not move to create new areas of new levels. Other times, they will perform some tasks, and other times they will only perform half of a task. Sometimes they just wont do any task at all. In case of emergency, unsuspend the burrow to get everyone inside. Dwarves will finish their job before going to the burrow, and I feel like they won't adhere to burrow settings if they are unhappy or constantly busy. Ive run into this issue a few times, where certain functions will stop working. Make the corridor their barracks and set them to train. As a work around until civilian alerts are (re-) implemented: just define a burrow, assign everyone to it and then suspend it (pause icon next to the burrow). they keep ignoring with station and defend burrow or any option i do and go in one by one down the hatch and get ganked because they go down there by themselves. The spoiled brat managed to play for almost a month without stopping! so i try have a corridor where i want them to station and let the enemies come to me. Bedroom one is an interesting solution but I suspect he would be playing anyway. Someone on another forum told me the problem is that playing is considered an essential need fulfilling task so must be completed first. If not, it may be a bug with the burrow feature itself.Yeah, I did try civilian alert and switch pulling, also thought of military but can't conscript children (so unrealistic). Just make sure they're not allowed to source materials from outside the burrow and you should be golden (for some reason this isn't the default option). I've ensured my emergency burrow is one contiguous area that's self-sufficient and everyone goes right in when I command them. While the new version of Dwarf Fortress is meant to be more accessible than its ASCII relative, the original will still be kicking about for free. but they will sometimes form paths which cross through other areas. The devs have been beavering away like a bunch of dwarves in a mine full of gemstones to pop in a new UI and menus, onboarding tutorials for new players, and a new soundtrack and sound effects, too. Only thing I can figure is it might have to do with how your burrows are laid out, based on this line from the tutorial: You don't understand, dwarves do not go to the burrow, they simply refuse to accept tasks outside of the burrow.Ĭivilian alerts change this, forcing them to arrive to the burrow. You just need to assign the 99 dorfs to a safe burrow as they arrive (think of it as designating them to be civilians), then unpause the burrow when there's a problem and pause it when the danger's gone. To prevent this, you could either burrow or disable the relevent locations (temple, etc) and they should get back to normal, but keep in mind worship and other needs fulfillment reduce stress significantly. You don't need to assign all 99 of your dorfs to a safe burrow every time there's a problem. Dwarves will bottle up their vacation days (needs) and spend it all at once when necessary.
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